Concept ArtistIllustrator

Key art, cinematic illustration and visual development for atmospheric games.

Portfolio

tomasz zieleznik herald of ruin small(1)View details
Herald of RuinTTRPG Illustration
The Hungering Goblins - Painting PracticeView details
The Hungering Goblins - Painting PracticeTTRPG Illustration
tomasz zieleznik the rose of dusk(1)View details
The Rose of DuskTTRPG Illustration
tomasz zieleznik comms device functionalityView details
Comms Device - Concept ArtHard Surface
tomasz zieleznik photobshing 1View details
Chernobyl - photobashingMood Frames
tomasz zieleznik c sketch en italian city kawiarnia 01View details
Cafe Interior - Concept Art for Builder SimulatorEnvironments
tomasz zieleznik wodnik presentation2 bogView details
Wodnik - Creature ConceptCreatures
tomasz zieleznik cindermaw drake protected intensity low v2View details
CINDERMAW DRAKE - Concept ArtCreatures
tomasz zieleznik stormfury drakeView details
STORMFURY DRAKE - Concept ArtCreatures
tomasz zieleznik murkwade drake concept protected intensity low v2View details
MURKWADE DRAKE - Concept ArtCreatures
tomasz zieleznik artboard 1 copy 7View details
Dragon Tamer - TALIA VOSSCharacters
tomasz zieleznik harkonen prezView details
Vladimir HarkonnenCharacters

Services

  • Key Art

    Cinematic promo images for store pages, campaigns, reveals and pitch decks.

  • Concept Art

    Characters, creatures, environments, props and visual exploration for production.

  • Visual Development

    Mood, composition, color direction and worldbuilding frames for early vision and alignment.

About

Portrait of Tomasz Zieleźnik

I enjoy building worlds as much as exploring them

I’m Tomasz Zieleźnik, a concept artist and illustrator. I create atmospheric fantasy and science-fiction artwork for games, with a focus on characters, environments, key art and visual development.

My background as a 2D generalist in game development has taught me to look beyond a single image. I enjoy taking ideas from early exploration and worldbuilding through to clear, production minded designs and polished illustrations, often using 3D as part of the process.

I’m open to freelance, contract and selected long-term opportunities in game development. If you think my work could fit your project, feel free to get in touch.

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Let’s bring ideas
to life.

Available for freelance key art, concept art and selected commissions.

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